FiveM · Lua 5.4 · QBCore, Qbox & ESX

FiveM script generatorfrom a sentence to a resource folder.

Describe the script and Codella writes it for the framework your server runs — client and server Lua, fxmanifest.lua, config, locales, NUI and SQL — validated server-side, tuned for 0.00ms idle, and ready to ensure.

  • QBCore · Qbox · ESX
  • Full source
  • ox_lib ready
txAdmin · live consolerunning
[21:14:02 INFO]: Started resource ox_lib[21:14:02 INFO]: Started resource oxmysql[21:14:03 INFO]: Started resource qb-core[21:14:04 INFO]: Started resource codella_mechanic[21:14:04 INFO]: [codella_mechanic] 3 workshops loaded, 2 society accounts linked[21:14:04 INFO]: [codella_mechanic] invoices table ready (oxmysql)[21:14:11 INFO]: Server started, 0.00ms idle> 
What it generates

Complete FiveM resources, not snippets.

A script that only starts is not finished. These are the parts that separate a forum snippet from something you can leave running on a server with 200 players and a cheat menu or two.
  1. Framework-correct Lua, not generic Lua

    QBCore.Functions.GetPlayer and Player.Functions.AddMoney where you run QBCore; exports.qbx_core on Qbox; xPlayer.addAccountMoney and ESX.RegisterServerCallback on ESX. The generator reads a library of verified framework references before writing a line, so the exports and events it uses actually exist on your server.

  2. Server authority on everything that matters

    Client code asks, the server decides. Every net event re-derives the player from source, validates argument types and ranges, checks distance to the location, checks job and permissions, and enforces cooldowns — the pattern that stops the give-money and give-item exploits cheat menus rely on.

  3. The ox stack, used the way it is documented

    lib.callback for round trips, lib.registerContext and lib.inputDialog for menus, lib.progressBar with animations and props, lib.zones and lib.points instead of per-frame distance loops, ox_target options, ox_inventory stashes and shops, oxmysql with .await and placeholders.

  4. Zero-idle performance

    Every loop uses the sleep-variable pattern, proximity work runs through points and zones, peds, blips and objects are tracked and removed on resource stop. The goal is 0.00ms idle in resmon, because a script that costs 0.5ms at 128 players is a script that gets removed.

  5. NUI when the script needs a screen

    HTML, CSS and JavaScript or a React build, declared correctly in fxmanifest.lua, with callbacks that always answer, focus that always releases, and data that comes from the server through callbacks rather than being decided in the browser.

  6. Natives that exist

    Before using an unusual native the generator checks the official natives reference for the exact name, parameters and whether it is available on the client, the server, or both — so you do not get a client native called from a server file.

Frameworks

The framework you pick changes the code that gets written.

FiveM is not one API. A job script on QBCore, Qbox and ESX touches three different player objects, three inventory systems and three ways to pay a society. Naming your framework up front is what stops a script loading cleanly and then throwing attempt to index a nil value on the first interaction.
QBCore
qb-core · qb-inventory · qb-target · qb-menu
Qbox
qbx_core · ox_lib · ox_inventory · ox_target
ESX Legacy
es_extended 1.10+ · esx_society · ox_inventory
Standalone
Natives, state bags, KVP, ace permissions

Dedicated pages cover the two biggest ecosystems: QBCore scripts and ESX scripts. Qbox servers get native qbx exports with the ox stack.

Framework-locked or bridged

Which one should you generate?

Scripts written for one framework are simpler and faster to read. Scripts with a bridge run anywhere. Both are valid — it depends on whether you are building for your own server or for a store.
Lock to one framework

Your own server

  • Direct calls into qb-core, qbx_core or es_extended with no indirection.
  • Uses your inventory, target, keys and fuel resources by name.
  • The right choice when you know exactly what the server runs and want the least code.
Ship with a bridge

Releases and stores

  • Config.Framework = 'auto' detects qb-core, qbx_core or es_extended at start.
  • A small bridge folder maps GetPlayer, money, items, jobs and notifications per framework.
  • Worth it when the same resource has to install cleanly on servers you do not control.
Try it

Describe your FiveM script.

Name the framework, the inventory and target resources you run, the locations, the prices and the rules. The more precisely you describe the behaviour, the closer the first version lands.
Your prompt

A QBCore mechanic job using ox_lib and ox_target: duty toggle at the workshop ped, a repair action with a skill check that charges the customer and pays 60% to the society account, a parts stash, and invoices stored in MySQL with a /invoices menu.

FAQ

Questions about generating FiveM scripts

Which FiveM frameworks does the generator support?

QBCore, Qbox and ESX Legacy, plus standalone resources that need no framework at all. Name the framework your server runs and the code is written against its real API — the QBCore player object and callbacks, the Qbox exports, or ESX's xPlayer and server callbacks. If you do not name one, the script ships with a small bridge that detects qb-core, qbx_core or es_extended at runtime.

Does it work with ox_lib, ox_inventory, ox_target and oxmysql?

Yes. Those are the defaults for menus, progress bars, targeting, inventories and database access, because they are what most current servers run. Tell it you use qb-target, qb-menu, qb-inventory or the ESX menus instead and it uses those APIs. Database code always goes through oxmysql with parameterized queries.

What files do I actually get?

A complete resource folder: fxmanifest.lua, config.lua, client and server Lua files, locales, an html folder when the script has a NUI, an sql/install.sql for any tables it needs, and a README with the ensure line, dependencies and where to add items or jobs. You download the folder and put it in your resources directory.

Is the generated code secure against cheaters?

It is written server-authoritative by default: money, items, jobs and rewards are validated and applied only on the server, with distance checks, type checks, cooldowns and rate limits on every event a client can trigger. No script is immune to a compromised client, but generated resources avoid the classic client-trusting exploits that get servers dumped.

Can it build a NUI interface?

Yes. Menus, HUD elements, phones, admin panels and shop interfaces can be built as NUI pages in plain HTML, CSS and JavaScript, or as a React app with a build step when you ask for it. The Lua side wires up SendNUIMessage, RegisterNUICallback and focus handling correctly.

Is it free to generate a FiveM script?

There are free credits that refresh daily, which is enough to build and iterate on a script without paying. Larger resources and heavier refinement use more credits; the pricing page lists what each plan includes.

Related

Framework-specific pages go deeper on QBCore and ESX; the ideas page is a list of scripts described precisely enough to build.

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