Thirty models for ItemsAdder, Oraxen and ModelEngine servers — weapons, mobs, armor, furniture, vehicles and pets — each written the way a good prompt is written: subject, size, materials, animation. Paste one into the composer and watch it get built.
A frost greatsword for ItemsAdder: 36 units, stepped double-edged blade with a diamond tip, icy-blue forged steel with a paler edge, two small ice spikes on the guard.
A knight armor set: helmet, chestplate, leggings and boots in polished steel with gold trim, plus a red plume and a visor on the helmet.
A shiba inu puppy for ModelEngine with a separate snout, floppy ears and a curled tail; idle, walk and a tail wag.
"For ItemsAdder" or "for ModelEngine" changes the construction. Items are kept inside the vanilla box with cubes only; mobs can be any size with meshes and bones. Armor and hats are built on the player's proportions so they sit right when worn.
"About 40 units tall", "a big round head on a small body", "long and thin". Sixteen units is one block; a player is 32 tall. The silhouette is what the model reads as from five blocks away, so name it first.
"Mossy stone body, oak arms, glowing green eyes" gives the texture pass everything it needs. Faces, eyes, buttons, stripes and logos are painted, not built — say where they go and the sheet puts them there.
Idle and walk by default; ask for the signature move — a bite, a wag, a lid opening, wheels turning. Say which part hinges where if it matters ("the jaw opens at the back").
One sentence for the subject, one for size and silhouette, one for materials and markings, one for animations. The ideas above are written at that level on purpose — each one is a prompt you can paste. More detail about what it looks like helps; instructions about how to model it do not, because the generator already knows the Blockbench construction rules.
Yes. Generate the model, check it in the viewer, then open the Integrations tab and pick the plugin. Items, blocks, hats and armor export as ready-to-install packs with the config written; mobs export as MythicMobs packs for ModelEngine.
Yes. You own what you generate and can sell it in your own packs or list it on the Codella marketplace. Reference images you attach should be ones you have the right to use.
Weapons, tools, furniture, props, hats, helmets and armor sets all work as plain resource-pack models through ItemsAdder or Oraxen. Mobs, pets, mounts and true 3D body armor need ModelEngine (and MythicArmors for the armor), because a vanilla client only renders custom entity geometry through a plugin like that.
The generator page covers exports and armor; the Blockbench page covers the file itself.