DataInc is a complete data-corp tycoon plugin for Paper servers. Players claim a private plot, wire up a power and data network, place machines, and farm Data Units (DU) to sell on a dynamic stock market — all running on top of a real company simulation with fluctuating prices, market events and corporate rivals.
Built for survival, skyblock and prison servers that want a long-term economy sink: players build, upgrade, optimize and trade while the market moves around them.
Gameplay Loop
- Claim a plot — /plot teleports the player to their private data center. A one-time starter kit (Core Server, Hard Drive, Industrial Generator, Elite Data Harvester and 2× Red Cables) gets them running immediately.
- Build a network — place generators, data harvesters and storage drives, then link everything with cables. Power flows from generators to machines, data flows from harvesters to storage.
- Upgrade — every machine and the core server can be upgraded through GUIs with Upgrade Tokens, boosting production, capacity and throughput.
- Sell on the market — /market opens the trading floor where stored DU is sold to companies. Prices move, quotas fill, and events shake things up.
Machines & Networks
- 5 power generators, 6 data harvesters (from Basic up to Singularity), 3 storage drive tiers (500 / 2,000 / 4,000 DU capacity).
- 8 cable tiers with per-segment throughput and power loss — cable choice genuinely matters for large builds.
- Adjacency bonuses: placing machines next to each other grants production boosts, including a +5% friend adjacency bonus integrated with the FriendsForLife friends plugin (works even when the friend is offline).
- Topology-aware analysis: /analyze reports a full breakdown of the plot's network — connected machines, power state, storage fill and efficiency.
Dynamic Market
- Four corporations (three buyers plus one competitor) with individual demand windows, purchase quotas and loyalty rewards.
- 14 market events — booms, crashes, outages and surges — each with its own price multiplier and announcement.
- Live prices via /market prices, one-command selling via /market sell, and a full scoreboard view of the player's corporation standing.
Commands & Administration
- Player commands: /plot, /analyze, /market, /unclaim, /claim, /datainc help.
- Admin commands: /datainc setplot, /datainc resetplayer, /datainc seasonreset, plus config reload.
- Everything is configurable: machine stats, cable tiers, starter kit, market events, plot sizes and all player-facing messages live in separate YAML files with a single reload command.
Requirements
- Paper 1.20+ (also works on newer Paper versions).
- Vault and an economy plugin (optional, for the market's currency side).
- PlaceholderAPI (optional, for the friendsforlife_isfriend placeholder and scoreboard placeholders).
Data persistence is handled through an internal database with automatic schema migration — player profiles, plot layouts, market history and machine states survive restarts without any setup.