EddungeonsEnchants adds 16 fully configurable custom enchantments to EdDungeons, giving your dungeon mobs spectacular proc effects — from meteor barrages and dragon fire to swarming minions, chain reactions, and a momentum system that rewards aggressive grinding with real money multipliers.
If you run an EdDungeons dungeon server, this pack turns every swing into a visual event while adding real progression depth for your players.
The 16 Enchants
- Momentum — Reward continuous combat: every hit builds an increasing money multiplier (fully configurable gain, cap, decay delay and decay rate), shown on a live boss bar. The multiplier runs through EdDungeons' real booster system, so it appears in the booster GUI and works with your existing economy flow.
- Meteor — Fireballs rain down on multiple mobs with a projectile animation, flight path, impact explosion particles and a heavy damage multiplier.
- Dragon's Breath — Dragon-fire AoE attack with animated fire particles.
- Chain — Links two mobs together with a glowing electric-spark chain; when the main mob dies, there's a chance the chain reaction kills the linked mob too.
- Shadow — Summons shadow heroes that fight alongside the player.
- Zombie / Giant Zombie — Raise undead allies from the dungeon depths.
- Bird Swarm / Blaze Swarm / Phantom Swarm — Animate swarms of parrots, blazes or phantoms that dive at your enemies.
- Sonic Boom — Devastating shockwave attack.
- Black Hole — Sucks mobs in with a gravity-style pull effect.
- Poison, Ash, Rain, Snowstorm — Persistent DoT and elemental weather effects for varied playstyles.
Fully Configurable
Every enchant ships with its own config file — no monolithic config to fight with:
- Per-enchant files (meteor.yml, momentum.yml, chain.yml, …) with hot-swappable settings: damage multipliers, target counts, proc chances, cooldowns, speeds and durations.
- Messages — enable or disable every proc message and chain event message individually, with color codes and placeholders like {count}.
- Sounds — pick the sound, volume and pitch for every event per enchant.
- Particles — particle type, count and per-axis offsets are all configurable, so you can restyle every effect to match your server's theme.
- Economy integration — choose whether enchant damage gives swing currency, set the upgrade currency, starting cost and cost scaling per enchant, and configure the Momentum booster type and display in EdDungeons' booster GUI.
Requirements & Integration
- Requires EdDungeons — all enchants register directly through the EdDungeons Enchant API, so they appear in your normal enchant system with configurable levels, chances, materials and soul-based upgrade costs.
- PlaceholderAPI support (optional) — placeholders in messages are parsed automatically when PAPI is installed.
- Runs on modern Paper/Paper-fork servers (1.20+).
- License-protected via EdLicense — simply enter your license key in license.yml.
Built for High-Load Dungeon Servers
Designed and battle-tested against the problems that kill enchant plugins on busy servers: mobs that despawn mid-animation, booster API race conditions, and off-thread EdDungeons calls. All enchant visuals run on a clean scheduled-task system with proper session cleanup on disable, so you can restart and reload without leaving orphaned entities or boss bars behind.